Recovered,
then rebuilt
Rapid Rocket shipped once, in February 2016, and then the source went quiet for a decade. The 2026 version started from what survived: a release archive, seven scenes, fourteen prefabs, and four screen recordings. Everything the old game did was measured out of those frames before a line of the new one was written.
- 2016 · 1.0 shipsA voxel asteroid runner for Android, built in Unity 5.
- 2026 · recoveryThe archive is opened and the spec reverse-engineered from the shipped build and 54 sampled frames of footage — scoring rate, turn rate, prices, panel colours.
- 2026 · rebuildA new project on Unity 6 and URP: flight, hangar, scoreboard, pause and death screens, all re-authored against the measured original.
- Now · polish for releasePlayable end to end, and heading for a free release on the App Store — no ads, no purchases, no nonsense.
Under the hood
Unity 6.3 · URP · the new Input System · iOS first, Android second. Every gameplay constant is authored in one place and checked by an audit that fails when a scene drifts away from it.




